![]() ![]() However, if you pay attention closely to the trailer, the game will likely take the Second World War as its setting because the rifle used is the M1 Garland, the standard weapon for US soldiers during WW2. That means the setting day will be entirely in the present. Well, according to leaker TheLongSensation, as Video Games Chronicles reported, "Battlefield 6" could be a "Battlefield 3" reboot. Nobody knows how to expect correctly, but our lucky guess goes to a great mix-up between the past and the present, which gives something fresh to the franchise. Will "Battlefield 6" set during the past, present, or the future? It's hard to predict. The clip showcases soldiers on a beach, so at least we have a confirmation that a "Battlefield 6" is in development. However, EA did reveal the tech behind "Dragon Age 4" and a future Battlefield game during the EA Play 2020 event last year. Read Also: 'Hitman 3' Angry Birdy Challenge Guide: Details on How to Complete the Quest. Here is everything we know and we don't know about the next "Battlefield" game. There aren't too many details to be covered, so some points in this list are purely hopeful speculation based on the latest news and developers' patterns. Unfortunately, here is a little disclaimer. With brand-new next-gen consoles of PS5 and Xbox Series X/S, developers DICE and EA are putting the game in a much more advantageous position when it comes to graphical abilities. Battlefield is much more than just a large number of players, after all, and that needs to be kept in mind with this year’s release.It's about time until we finally see a likely-dubbed "Battlefield 6" game from EA and DICE coming this year. The supposed Battlefield 3 inspirations are also a great sign, and while the player count joins these rumors as something to be excited for, it alone is not enough to make Battlefield 6 great. With Battlefield 6 rumored to have a World War 3 setting that could make for memorable maps based on landmark locations from around the world, things are looking up for the sequel. Lastly, DICE can continue adding complex and entertaining easter eggs as well, with more possibilities for secrets than ever before coming from the 128-player count. New classes can be added, functioning as a major adjustment to the series’ formula, while something new can be done instead of a battle royale. ![]() The return of Battlelog would be a major plus, allowing players to take deep dives into their performances following the large-scale matches. Likewise, more customization for characters, vehicles, and weapons would be great to see. Listening to fan feedback would be a great way to start, as popular modes like Rush deserve some extra love and attention. With the maps in recent Battlefield games lacking a sense of direction, simply increasing the size will not work.īattlefield 6 has the potential to change things up in a big way, and player count should only be the beginning. Though these play spaces were bigger than the ones seen in Battlefield 3 and Battlefield 4, they also lacked variety and memorable locations to fight through. Many locations feel like they have no sense of flow, with huge fields full of empty space and a lack of interesting areas inside some of the maps. With vehicular play being a huge draw for the series, ensuring that it remains fun would be hard to do with 128 players and the current map size.Īt the same time, maps being too large would be a major issue, as one of the biggest criticisms of Battlefield 1 and Battlefield 5 is their overly large map design. 128 players on a small map could see tanks and helicopters blown away instantly, with more rockets and C4 on the field than ever before. ![]() Locations would feel cramped and overly hectic, while balancing issues could be caused for the game’s vehicles. ![]() A player count of 128 will require bigger maps, as the current Battlefield map size would not be able to properly contain that amount of action. While there is a possibility that this jump to an even more massive scale is disliked by fans or causes technical issues, it could also prove tough when it comes to map design. ![]()
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